- Visible Language Workshopby Hongye SunMuriel Cooper’s demo of information presented in a typographic landscape is truly ahead of its time. What was demonstrated was not simply a 3D layout… Read more: Visible Language Workshop
- Early Video Gamesby Hongye SunFrom today’s perspective, Pong is a game too simple to be enjoyed by most, and Oregon Trail is lacking in immersion compared to more interactive… Read more: Early Video Games
- Early GUIs Compared to Todayby Hongye SunXerox PARC was the pioneer behind the development of the earliest GUI systems, although they did not manage to capitalize on their own innovations well… Read more: Early GUIs Compared to Today
- sketchnote about Community & Hypertextby Xingyu Yang
- The WELL Sketchnoteby Amy Gil
- Sketchnote – Community, ubiquitousness and hypertextby Gina Park
- Early Video Gamesby Emily TsengOregon Trail As one of the most successful games in American history, Oregon Trail is an early educational computer games that was one of the… Read more: Early Video Games
- Virtual Community – The Wellby Emily Tseng
- Communityby Johnny Wang
- SKETCHNOTE about Community & Hypertextby Hongye Sun
- Sketchnote of Communityby Tingyi Li
- sketch of communityby Clarice Woo
- Early Online Community VS. Nowby Luna Jiang
- Communityby Robert Leng
- Community now and then (SKETCHNOTE)by Akira Nirvana
- COMMUNITY (sketchnote)by Zhuofan Yuan
- Community on the Web: Then and Nowby Kumari Pacheco
- Pong/Oregon Trailby Robert LengI can see why The Oregon Trail game was one of the most played games, it brought interest not into the game, but also into… Read more: Pong/Oregon Trail
- Early Video Games: The Oregon Trail and Pongby Luna JiangThe Oregon Trail The Oregon Trail is an educational computer game originally developed in 1971 by three student teachers, with the intention of teaching school children… Read more: Early Video Games: The Oregon Trail and Pong
- The Evolution of GUIsby Amy GilThis is a heuristic evaluation of my perspective that compares early GUIs to modern GUIs. What changed? Color: the immediate change that I see is… Read more: The Evolution of GUIs
- The Rise of Early Video Gamesby Amy GilThe Oregon Trail The Oregon Trail is an educational game that launched in 1971, it attempts to simulate what it was like to travel the… Read more: The Rise of Early Video Games
- Oregon Trail and Pongby Zhuofan YuanThe Oregon Trail was successful because it was engaging and well-designed. Players can choose which role they want to play and complete a series of… Read more: Oregon Trail and Pong
- early video Gamesby Johnny WangI played the Oregon tail (1990), and for this game, I can see this being a very popular game at the time. Oregon tail feels… Read more: early video Games
- comparing Interfaces in the xerox star (1982) to presentby Johnny WangLooking at the very first interfaces of a computer from Xerox star, we can see a lot of simulation and the same pattern of the… Read more: comparing Interfaces in the xerox star (1982) to present
- People Bonding over Playing Pongby Akira NirvanaPong was one of the first social games, a fact that the game’s creator, Bushnell, appreciated. He said, “it was very common to have a… Read more: People Bonding over Playing Pong
- About the GUI of a 1984 Macintoshby Akira NirvanaThe graphical user interface in a 1984 Macintosh was pretty impressive, considering Microsoft Windows wasn’t even out yet, and computers were basically command-line interfaces at… Read more: About the GUI of a 1984 Macintosh
- early gamesby Clarice WooThe Oregon Trail and Pong! are two different types of video games, while both succeeded when they were released. After playing the two versions of… Read more: early games
- Changes of GUIby Clarice WooThe computer interface has changed a lot since the first release of the Star system. There is also a massive leap from Star to the… Read more: Changes of GUI
- WorkSpaces and communitiesby Hongye SunChristopher Alexander encourages workspaces to be broken down into smaller groups, indicating that most people would feel oppressed to work with undifferentiated groups of people.… Read more: WorkSpaces and communities
- Patterns in digital spacesby Clarice WooChristopher Alexander pointed out that all communities gather from the edges, and if the initial gathering at the edges does not succeed, the group will… Read more: Patterns in digital spaces
- Early Video Gamesby Tingyi LiAfter playing games like Oregon Trail and Pong, there are a lot of popular games that have a lot in common with them, The original… Read more: Early Video Games
- Design Patters in Digital Spacesby Luna JiangNowadays, smart spaces represent a powerful tool that helps people connect, whether for professional purposes or non-professional purposes. In A Pattern Language, Christopher Alexander discussed the… Read more: Design Patters in Digital Spaces
- Early Video gamesby Gina ParkI played Oregon Trail game for 3-4 minutes, and pong game for 10 minutes. The Oregon Trail was one of the most played computer games… Read more: Early Video games
- Patterns related to digital spacesby Zhuofan YuanI am very interested in Christopher Alexander’s concept of architectural patterns. And I think his point is just as valid for the app. In “A Pattern… Read more: Patterns related to digital spaces
- Slack: a “Work Community”?by Kumari PachecoMy IXD peers and I joke around a lot, saying things like, “Once you become an design major, nothing ever looks the same again.” Design… Read more: Slack: a “Work Community”?
- Design Patterns in the Work Communityby Amy GilChristopher Alexander writes about design patterns in living spaces in his book A Pattern Language, I’m going to talk about how some of these patterns… Read more: Design Patterns in the Work Community
- Visible Language Workshopby Xingyu YangChristopher Alexander’s pattern language is known for providing simple, formatted, user-friendly solutions to complex design problems ranging from urban planning to interior design. A Pattern… Read more: Visible Language Workshop
Computer Age
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