Sci-fi IXD
Interfaces of the Future (?)
The PDA and BrainPal in Old man’s War In Old Man’s War, a military-focused science fiction novel by John Scalzi, protagonist John Perry comes face-to-face with some startlingly intuitive technology. A trainee for the Colonial Defense Forces, he is equipped with a Personal Data Assistant (PDA), which is some kind of handheld touchscreen device, and a BrainPal, which appears to be...
PDA and BrainPal
PDA and brain bal
mother of all demo
The video we viewed this week is super inspiring. This very early demo of the future computer format and function is very accurate and has a very different idea of solving the current problem. As the video’s title is” mother of all demo,” this is really impressive to see how people without all the knowledge of the technology we have but still figuring out how to categorize...
Why is the Essay by Licklider so Important to Understand Today
Joseph Carl Robnett Licklider (born March 11, 1915, St. Louis, Missouri; died June 26, 1990, Arlington, Massachusetts) was an American computer scientist who laid the foundation for computer networks and ARPANET, the precursor to the Internet. Licklider speaks on the ideology and theory of computing and information technology. He also helped finance the development of systems that became modern...
Man-Computer symbiosis
In Licklider’s paper Man-Computer Symbiosis (1960), he tells us his prediction of future relationships between humans and computers. He believes that humans and computers can play to their strengths in symbiosis at some point in the future. This is one of the earliest papers discussing the relationship between humans and computers. Although it is early, I think Licklider’s prediction...
The mother of all demos
Douglas Engelbart installed two cameras at the Stanford Research Institute (SRI) in Pala Alto at the time and two others at the San Francisco Civic Center to demonstrate sending and receiving messages by banging his colleagues at the SRI. Standing on stage, he showed participants clicking and jumping on the computer screen with a mouse. Using a mouse, the text was linked to hypertext on the...
Englebart on Augmenting Human Intellect
In 1968, Douglas C. Englebart wow’s the crowd with his presentation on computer features that people have never seen before. He also demonstrates the hardware: the mouse and the keyboard. Things that most of us, at least for us interaction designers, use everyday. Englebart’s law is : “Digital technology would became increasingly miniaturized and affordable, its injection into...
Man-Computer Symbiosis in Interaction Design
A brief explanation of the Licklider’s “Man-Computer Symbiosis”: Building computers to be able to help humans solve complex problems much more effectivelyHumans are able to cooperate in various ways with the computers The human will set a goal, make a hypothesis, determine the criteria, and perform the evaluations. How does the computer help? Developments in computer time...
Licklider Man-Computer Symbiosis
In Licklider’s essay, he used the example of fig trees and the insect Blastophaga grossorun to explain the concept of symbiosis. In his article, he says that “The tree and the insect are thus heavily interdependent: the tree cannot reproduce without the insect; the insect cannot eat without the tree; together, they constitute not only a viable but a productive and thriving partnership.” After...
The Mother of All Demos
IBM’s inventions and achievements are far ahead of their time. The products they created led to the emergence and advancement of a number of products. IBM has indelibly influenced the American workforce. Although the computer invented by Douglas and his team was large and had many shortcomings, it was indeed a reflection of the progress of the times. After a series of reorganizations, IBM...
Beyond an Extension—an Entity?
Man-Computer Symbiosis Take a look at the image directly above these words. What kinds of feelings does it rouse up in you? Comfort? Curiosity? Uncertainty? Dread? Either way, you’ve likely seen something like this before; it’s an example of what a symbiotic relationship might look like between a person and a machine. It may also look like this: Neo awakens from his pod in The Matrix...
The Beginning Prototype
The early computers created were revolutionary to the working world. Even though their size was unmatched compared to what we have today, the ability to be able to punch cards and automation was profound to the working world. Even the development of typewriters and what was processed into an automatic typewriting machine was a major advancement. The prototype that emerged from Doug Englebart and...
man-computer symbiosis
In addition to building a computer and using it only to solve problems, there was an emerging prediction among early Internet pioneers that we can cooperate in various ways with the computers themselves. J.C.R Licklider put down some thoughts about what he referred to as man-computer symbiosis. He talks about how man-computer symbiosis is an expected development in cooperative interaction between...
The Epiphany of Interactive Technology
Douglas Engelbart During the 1950s and 1960,s the few computers that actually existed mainly were built for the purpose of mathematical calculations, but nowadays, we use computers in all aspects of our lives – not just as a tool for solving complex mathematic problems, but for entertainment, education, communication, and so on. The year 1968 marked the change in computing history when the...
Multi-Discipline Mid-Century Designers
I think mid-Century designers are very different from current designers, because there are many, many convenient and practical designs in modern times, and most of today’s designers focus more on innovative designs and aesthetics. But mid-century designers not only wanted to design appearance and beauty, they considered more about how to make users comfortable and convenient to use. The...
Multi-Discipline Mid-Century Designers
As a designer, a broad way of thinking is necessary, and we should not limit ourselves to a single field of design. And I think as an interaction designer, all the methods around us are worth exploring. We can examine whether the product’s user experience is good from the standpoint of the designer, and we can change the product from the perspective of the product designer, etc. The great...
The Value of Multi-disciplinary Design
Design is everywhere. Beyond interfaces, design is in every aspect of our lives, from the things we use, the environment we are in, the food we eat, and even our relationship with people. As designers, our responsibility exceeds far beyond making things functional and aesthetically pleasing, we must also consider how our design impacts other aspects of the world, which is why it is super valuable...