Gina Park's articles
Carol Shaw is a game designer and program engineer. She was born and raised in 1955 in Palo alto, California. Her father worked at Stanford as a mechanical engineer. Perhaps because of her parent’s influence, she enjoyed playing with railroad models and assembling them rather than playing with dolls “like girls of her age” from […]
I want to talk about one of my project which is related to accessibility. I’ve redesigned Spotify for hearing accessibility person. First of all, I want to mention it, I struggled a lot from research to design. Because it was hard to interview person who has hard of hearing. I post at community and welfare […]
To be honest, I can’t say I’ve experienced website or app with good information architecture. Even though I see some well organized website with good IA, I always curious about overlap category as a user. For example, this is one of my least favorite website I’ve ever experienced, it’s called ‘Work day”. I believe we […]
Photoshop began development in 1987 while attending Thomas Knoll. Early Photoshop was originally software for grayscale image processing for Macintosh Plus. Since then, several attempts have been made, and in 1990, Photoshop 1.0 was announced for Macintosh.Early Photoshop was created to edit images entered by scanners, and Adobe used the know-how of the printing industry […]
Ye-Hwan Song Ye-hwan Song is a designer and developer. She is working on creating a free and experimental website away from the framework of existing templates-based websites. When she looked up the websites at the early internet world, she was shocked to see websites. This is because the web was being used as a place of free expression without any rules […]
Douglas Engelbart installed two cameras at the Stanford Research Institute (SRI) in Pala Alto at the time and two others at the San Francisco Civic Center to demonstrate sending and receiving messages by banging his colleagues at the SRI. Standing on stage, he showed participants clicking and jumping on the computer screen with a mouse. […]
There was no particular job as an artist in Korea. The art we thought of was mainly concurrently operated by the aristocratic class. In addition, there were skilled craftsmen who made luxury goods of the second class, but they were not called artists. At the end of the 19th century, the wave of the Western […]