Douglass Englebart demos a computer and mouse concept prototype reminds me that in the Objects & Space class we are learning to control the phone interface through gestures. We have to consider not only the universality of gestures but also the feedback on the screen. In the video, Doug Englebart showed how early humans used…
Man+Computer=?
Right from the title “Man-computer symbiosis” suggested a complementary relationship between humans and computers. As Licklider imagined a better world with computers, actual users began to communicate with computers. From chats in time-sharing systems to more elaborate real-time interactions in computer defense systems, these early computer infrastructures foreshadowed the many networks operating online today and…
Future Practice of Interaction Design
When Doug Englebart and the Stanford team were demoing, Doug demonstrated many examples of navigating throughout the system. One prototype that stood out to me the most was the errands map, where he had a prototype of a “map,” he would click on a location and a list of errands would appear, he could click…
Why It Is Important to Understand the Essay by Licklider
Licklider essay touches upon many areas in interaction between men and computer. The interaction is the most important part because it is a behavior that have an impact on designers’ work as well as the businesses. My “thinking” time was devoted mainly to activities that were essentially clerical or mechanical: searching, calculating, plotting, transforming, determining…
A Mindful Game Developer – Yutaka Takazaki
Many people might not heard about “Yutaka Takazaki” but most people would recognize The mobile game “Travel Frog.” Yutaka Takazaki is the project manager of the game company “Hit-Point” which is the developer of “Travel Frog”. There is very little information about him on the internet because Hit-Point focuses more on the team’s integrity. Once…
Piece of Thoughts For Future Tech
I always get impressive when seeing new things; I admire people who can think big and bring their thoughts to reality. After watching the “History of IBM,” I feel they are successful for a reason. They know where the problem is; they know who their target is; They know the generation’s needs. Therefore they can…
My Future Buddy
I like when J.C.R. Licklider talks about the necessity of having the Man-Computer Symbiosis: “It is often said that programming for a computing machine forces one to think clearly, that it disciplines the thought process. If the user can think his problem through in advance, symbiotic association with a computing machine is not necessary.” It…
A Fundamental System
Doug Englebart and his team developed an interactive operating system of computers and made a demonstration of the system in 1968. During the demonstration, Englebart showed audiences the early prototype of graphical user interfaces (GUI) which is composed of mouse, keyboard, and a screen (monitor). The things that Englebart and his team could do with…
Biography: Eduardo F. Ortiz
Eduardo F. Ortiz has over twelve years of computer engineering, user experience, and product design experience. Some of his most impactful works have been co-founding Project 100—an organization helping elect progressive women into government—-and &Partners—which teams up with organizations who are helping to improve their communities—, and was the Executive Creative Director for the US…
A woman who has devoted her whole life to design – Eileen Gray
Eileen Gray was born into an aristocratic family in Ireland in 1878. She spent part of her childhood and youth in her father’s Irish estate and the other part in her mother’s hometown London, England. She was one of the first women to study at the Slade. Her father, James McLaren Smith, was a landscape…
Uprise of Computers and it’s Influence on Interactive Design
When we look at original computers back in the early to mid 20th century, we will see machines that were gigantic in size such as the Harvard Mark I and ENIAC (Electronic Numerical Integrator and Computer). These massive computers took up a lot of space (about the size of a large room) and expected results/calculations…
From a demo to a dystopia?
More than fifty years ago, Doug Engelbart showed a preview of the future. Engelbart’s idea was that computers of the future should be optimized for human needs: communication and collaboration. Instead of punch cards and taking a while to process, computers should have keyboards and screens that are responsive. So, he with his time built…
From zero interaction to passive interaction, to active interaction
Before Doug Englebart introduced his keyboard and mouse prototype, users cannot interact with computers, since computers cannot provide any intermediate results and show running processes to users, and, in contrast, users cannot control and interact with computers. What the users and computers can do is that users can submit computation tasks and computers will show…
Different Thinking About Man-Computer Symbiosis
Licklider said, “Men are noisy, narrow-band devices.” On the other hand, “computer machines single-minded and constrained.” There is a difference between a human and a computer. A computer doesn’t need to take a rest or eat a sandwich. It doesn’t have to rack its brains for an elusive answer.Artificially intelligent machines write many of today’s…
From Doug Englebart’s demonstration to Interaction Design
Doug Englebart and his team demonstrated the oN-Line System, which featured many of the elements prevalent in modern computing, including the use of a mouse and keyboard for efficient navigation and input, video-conferencing, multiple windows, and collaborative work functions. Engelbart’s vision was to shift the focus from the computer to the user, which is the…
Catt Small and Problems of portraying Blackness in Video Games
Catt Small is a product designer, game maker, and developer. In an interview with “Gaming on Tumblr”, she considered herself “a creative technologist”. She is “an artist who loves to learn and explore through the lens of code and other technology-centric resources.” She started coding around the age of 10 and designing at the age…
Xia Peisu
Biography2 At first, I searched for Xia Peisu in Google Chrome, and it showed Mr. Xia, which made me feel confused. After investigation, I found out that Xia Peisu was very powerful as a rare woman in a social environment where there were almost no female scientists and almost all men. Computer science became an…
Computing process
Doug Englebart’s team proposes a demo of how the data are related to another, and how it’s classified, using the prototype of an early computer and the three tools: mouse, keyboard, and a keypad. Doug Englebart types the text on the blank screen. There’s a beep sound for every aspect of the action. There are…
Abby Covert
“I’m an information architect who loves to make sense of messes.”1 – Abby Covert defines herself with a single sentence. Abby Covert has started off with a graphic design career, working in layout design, printing, concept research, and branding design. Then she switched to Information architecture. Since 2004, Abby devoted to the information architecture community…
Mid-century Designers are “Design for People”
In the world of interaction design, there are a lot of ideas discover by some successful designers. Like Eames couple, Ladislav Sutnar, and Karl Gerstner. Even though they are successful in different areas of design, but their ideas do help interaction designers to improve and create a better experience for their users. Ray and Charles…