The concept prototype that Doug Englebart and the team from Stanford demoed has a profound impact on the future practice of interaction design in the following. Prototype – as Doug Englebart mentioned right at the beginning of the demo that it was much easier to show than to tell. Back in the early days, it…
Communicating with an Interface
The demo from Doug Englebart and the team from Stanford was extremely profound to the future of interaction design as it created the space for users to have interactions with a computer that incorporated graphical interface elements like we see today. The idea that users can experience an intimate screen where they control what is…
Brenda Laurel – Inclusive Gaming
Brenda Laurel is a defining figure in the field of computational media. Laurel was born on November 20th, 1950 in Columbus, Ohio. She originally pursued theatre at Depauw University and Ohio State University, but soon discovered her interest in personal computers. While studying for her PHD, Laurel’s friend showed her a computer imaging project he…
The beginning of human technological life
Doug Engelbart was the first person to make the computer we are now familiar with. The electronic and mechanical ticking in the Mother of All Demos made me feel like I was back in that time. Doug Engelbart demonstrated how to control the first-generation mouse and computer screen. That’s amazing. We are using the current…
Become a leader – Lola Oyelayo-Pearson
Lola Oyelayo-Pearson is a UK design & product strategist. Lola graduated from the University of Birmingham with a bachelor’s degree in engineering in 2003. During her college, she discovered her unique interests in interactive systems and learned the essential skills that helped her work with people to produce better solutions. She then pursued a master’s…
Grow your company with good design – Irene Au
Irene Au is an operating partner at Khosla Ventures and was the former head of design and user experience teams at Google, Yahoo, Netscape, and Udacity. What she does in her job is to work with portfolio companies and make their design and user experience great. In her role, Irene is more like a leader…
Sue Booker and Siri
Have you ever use Siri? How do you feel about it? Do you think it is smart, does it help you sometimes, is Siri make your experience using iPhone getting easier? Today, we are going to look at the Design Manager of Siri, Sue Booker.Sue Booker is currently the Design Manager of Siri Health &…
From “The Mother of All Demos” to interaction design
Douglas Engelbart presented a landmark computer demonstration called “The Mother of All Demos” on December 9, 1968. He introduced a complete computer system that includes both hardware and software in this demo. A lot of fundamental elements for a computer can be found in this demo such as windows, computer mouse, word processing, hypertext, and…
IBM Can Predict the Future?
In Mother of All Demos, they took the “show” rather than “tell” approach, and immediately you can see how this is used in keynotes and other tech presentations to this day. Doug Englebart begins by showing the first version of the copy/ paste feature we know and love. Which I think was humorous in that…
Keyboard and Mouse – don’t take them for granted
I’m now typing down this blog post in front of the screen. But imagine an alternative: Instead of using a keyboard, in front of me there is a large stack of paper cards and a hole puncher. I need to match every letter with an exact position on the card, then punch holes one by…
Work together to make the world a better place
Douglass Englebart demos a computer and mouse concept prototype reminds me that in the Objects & Space class we are learning to control the phone interface through gestures. We have to consider not only the universality of gestures but also the feedback on the screen. In the video, Doug Englebart showed how early humans used…
Man+Computer=?
Right from the title “Man-computer symbiosis” suggested a complementary relationship between humans and computers. As Licklider imagined a better world with computers, actual users began to communicate with computers. From chats in time-sharing systems to more elaborate real-time interactions in computer defense systems, these early computer infrastructures foreshadowed the many networks operating online today and…
Future Practice of Interaction Design
When Doug Englebart and the Stanford team were demoing, Doug demonstrated many examples of navigating throughout the system. One prototype that stood out to me the most was the errands map, where he had a prototype of a “map,” he would click on a location and a list of errands would appear, he could click…
Why It Is Important to Understand the Essay by Licklider
Licklider essay touches upon many areas in interaction between men and computer. The interaction is the most important part because it is a behavior that have an impact on designers’ work as well as the businesses. My “thinking” time was devoted mainly to activities that were essentially clerical or mechanical: searching, calculating, plotting, transforming, determining…
A Mindful Game Developer – Yutaka Takazaki
Many people might not heard about “Yutaka Takazaki” but most people would recognize The mobile game “Travel Frog.” Yutaka Takazaki is the project manager of the game company “Hit-Point” which is the developer of “Travel Frog”. There is very little information about him on the internet because Hit-Point focuses more on the team’s integrity. Once…
Piece of Thoughts For Future Tech
I always get impressive when seeing new things; I admire people who can think big and bring their thoughts to reality. After watching the “History of IBM,” I feel they are successful for a reason. They know where the problem is; they know who their target is; They know the generation’s needs. Therefore they can…
My Future Buddy
I like when J.C.R. Licklider talks about the necessity of having the Man-Computer Symbiosis: “It is often said that programming for a computing machine forces one to think clearly, that it disciplines the thought process. If the user can think his problem through in advance, symbiotic association with a computing machine is not necessary.” It…
A Fundamental System
Doug Englebart and his team developed an interactive operating system of computers and made a demonstration of the system in 1968. During the demonstration, Englebart showed audiences the early prototype of graphical user interfaces (GUI) which is composed of mouse, keyboard, and a screen (monitor). The things that Englebart and his team could do with…
Biography: Eduardo F. Ortiz
Eduardo F. Ortiz has over twelve years of computer engineering, user experience, and product design experience. Some of his most impactful works have been co-founding Project 100—an organization helping elect progressive women into government—-and &Partners—which teams up with organizations who are helping to improve their communities—, and was the Executive Creative Director for the US…
A woman who has devoted her whole life to design – Eileen Gray
Eileen Gray was born into an aristocratic family in Ireland in 1878. She spent part of her childhood and youth in her father’s Irish estate and the other part in her mother’s hometown London, England. She was one of the first women to study at the Slade. Her father, James McLaren Smith, was a landscape…