Author: Anh Truong

Dong Nguyen: father of Flappy Bird

Ha Dong Nguyen is a 35-year-old video game artist and game developer from Vietnam. He graduated as an engineer in Information Technology. Hanoi University of Technology is a prestigious school that taught many Vietnamese talented engineers. However, Nguyen never had a vision as a world-famous game programmer when he grew up in Van Phuc, a…

Hologram Augmented Reality

With the recent development of Augmented Reality, I believe the technology that can display interactive digital objects and characters as holograms within the real environment will soon be popular. Maybe it will need to have holographic projectors, combining with hand gesture technologies, shape, and face recognition. The possibilities are endless. We might don’t need that…

Women in Programming: Corrinne Yu

Until beginning her career as a technical programmer, Corrinne Yu attended California State Polytechnic University, Pomona, to study electrical engineering. Corrinne Yu is an awesome individual. People have most known her as the principal programmer for the Halo team at Microsoft. Unlike what people expected from a petite Asian woman, she dresses like a rock…

Solitaire paved the way!

Based on a century years old card game, Microsoft Solitaire was first introduced more than 30 years ago and ended up becoming one of the most played video games in history. This game has been entertaining and introduced computer games to more than 500 million players all around the world. Microsoft’s Paul Jensen, studio manager…

Social media community

Social connections are building blocks of our society. Just like how telephone or television was celebrated as the most innovative communication, I believe social media did not reduce social connectivity. If anything, social media likely increased connectivity or reduced the cost of communicating with others. However, it was criticized for its large connectivity as superficial…

From 2D to 3D

Muriel Cooper and her team built the Visual Language Workshop as a typographic landscape that gathered information to get organized in a virtual reality map. In the “identifiable neighborhood” pattern, Alexander suggested that “people need an identifiable spatial unit to belong to.” I think it’s also true in keeping the same identifiable qualities of 2D…

Judith Donath and Deceptive Technologies

Judith Donath is a designer, computer science researcher, artist, and writer whose works ask fundamental questions about our interaction with new technologies and addresses the need for critical thinking and discernment. In 2014, she published The Social Machine: Designs for Living Online. Donath has been always passionate about how communication technologies change society. Judith Donath…

Forget the cubicles!

Whenever the word “workplace” pops up, the first image that comes to your mind might be a company with many square identical cubicles. But the modern workplace can be totally different as many organizations turn to mainly run on digital platforms. Stack is an instant messaging platform that combines chat and emails. According to Christopher…

Man+Computer=?

Right from the title “Man-computer symbiosis” suggested a complementary relationship between humans and computers. As Licklider imagined a better world with computers, actual users began to communicate with computers. From chats in time-sharing systems to more elaborate real-time interactions in computer defense systems, these early computer infrastructures foreshadowed the many networks operating online today and…

From a demo to a dystopia?

More than fifty years ago, Doug Engelbart showed a preview of the future. Engelbart’s idea was that computers of the future should be optimized for human needs: communication and collaboration. Instead of punch cards and taking a while to process, computers should have keyboards and screens that are responsive. So, he with his time built…

The more the merrier!

A multidisciplinary design approach seeks to integrate the different skillsets into the design process. While it’s important to specialize in one area, a designer who has more to offer brings extra benefits. In the process of working with many different areas, the mid-century designers discovered new approaches to the same old problem. And by shifting…

The mid-century foundation

The mid-century is the age of interdisciplinary. Instead of focusing on one single aspect, designers from the mid-century experienced in different areas, and their works built the foundations for interaction design. And in this post, I want to write about the influences from multi-disciplined designers Charles and Ray Eams, Ladislav Sutnar, Karl Gerstner, and Henry…

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