In the past few years, information visualization has become a critical modern communication medium and research technology. According to studies I learned in Cognitive Science, humans’ cognitive speed and acceptance of images are much stronger than text. Designers visualize information and make the complicated, obscure, and most difficult data easy to understand. Information visualization is…
Yoko Taro
“I always believe that humans cannot completely get rid of issues such as violence and discrimination. I believe that humans are born with defects in some aspects… But I also believe that one day in the future, we need to look back at these defects and show them to everyone…”–Yoko Taro Yoko Taro was born…
Future technology should focus on giving people more possibilities instead of limiting
The “Black Mirror” Nosedive clip combines AR technology, social media, and socioeconomic systems. In this worldview, people can rate each other from 1 to 5 stars during interactions. Each person’s final comprehensive score will affect the social resources they can get in life. Such as apartment qualifications, air tickets, discounts, etc. I am very longing…
Redesign the mouse for the disabled
Due to the needs of remote classes, my most frequent interaction recently is to use my mouse. When thinking about how to provide a better mouse experience for people with various disabilities, I think that for those with hearing impairment, traditional mouse use does not affect their ability to operate. For blind people, unfortunately, even…
Shigeru Miyamoto
People have paid me a lot of lip service, calling me a genius story teller or a talented animator, and have gone so far as to suggest that I try my hand at movies, since my style of game design is, in their words, quite similar to making movies. But I feel that I am…
My understanding of IA in IxD
I think information architecture is a kind of mindset or a pattern. It also supports interaction design and exists in interaction design. IA is one of the very important pillars of interaction design. There is no doubt that information architecture and interaction design are strongly related. But the two are also very different. Information structure…
Hideo Kojima – video gaming’s first auteur
90% of what is considered impossible is, in fact, possible. The other 10% will become possible with the passage of time & technology. —Hideo Hojima Hideo Kojima was born on August 24, 1963. He spent his childhood in Setagaya Ward, Tokyo, and moved to Kansai with his family when he was a child. Because his…
My thoughts about Oregon Trail
As someone who is already familiar with mouse click control video games, when I played Oregon Trail for the first time, I experienced a huge difference between keyboard control and mouse click control. On the screen of text and options, Oregon Trail is very similar to many video games today-the scenario is written right on…
Father of An Wuxia Fantasy RPG series – Yao Zhuangxian
Yao Zhuangxian is the father of one of the most famous Chinese game series, 仙剑奇侠传 Xianjian Qixia Zhuan / Legend of Sword and Fairy (also known as Chinese Paladin). In a sense, he created the trend of Chinese games in the 1990s. Legend of Sword and Fairy became both a commercial and critical success, and…
Modern computers and J.C.R. Licklider’s analysis of the relationship between humans and computers
This article by Licklider covers thinking about the relationship between humans and computers in the future. He proposed the definition of “symbiosis” between humans and computers and analyzed in detail the prerequisites for achieving human-computer symbiosis. This article is important because it analyzes the various problems that exist in the interaction between humans and computers….
A Computer Revolution: Mother of All Demos
Among the major achievements of the scientific and technological revolution, the most well-known is the computer close to our lives. We are now familiar with all kinds of personal computers, laptops, and smartphones, but when the concept of “computer” was born, they did not have so many features that are easy for humans to understand…
Video Game Pioneer: Jerry Lawson
“The whole reason I did games was because people said, ‘You can’t do it. ‘ I’m one of the guys, if you tell me I can’t do something, I’ll turn around and do it.” Jerry Lawson Jerry Lawson brought interchangeable video games into people’s homes with the invention of the Fairchild Channel F, the precursor…
Midcentury Design mindset that needs to be remembered by interaction designers
Henry Dreyfuss is the founder and founder of ergonomics. He insisted that the design of industrial products should consider highly comfortable functionality. He once put forward the design principle of “from the inside out”. Later, he began to develop the research of ergonomics and established the discipline of ergonomics for the design world. Dreyfus became…
The future envisioned by Vannevar Bush and our network technology today
In the 1930s, Vannevar Bush conceived the information storage devices that people will have in the future. In As We May Think, he envisioned that people would store personal books, communications, and records through such devices, and be able to consult the information in a fast and flexible way. This mechanized device is called Memex….
Father of Pac-Man: Toru Iwatani
Game designer Toru Iwatani was born on January 25, 1955 in Meguro, Tokyo, Japan. He is completely self-taught, without any formal training in computer, visual arts or graphic design. In 1977, at the age of 22, Iwatani joined NAMCO LIMITED, a computer software company in Tokyo, which produces video games. After entering the company, Iwatani…
IXD Manifesto!
Communication over invention Designers are often passionate about creation, conception, and invention. But as an interaction designer, the more important skills are communication and understanding. Before developing a product, the first step is to find people’s needs. Only a full investigation with communication as the means and understanding as the purpose can ensure that the…