When thinking about “groundbreaking” video games in the 2000s, during the game release announcements like Call of Duty, The Walking Dead, and games of that sorts, they would talk about “choose-your-own-path” games where every decision would have their consequence, and every consequence would create a new storyline. This would make it more interactive and life-like for the player. The Oregon Trail games do the same thing; way before all of this. Right off the bat, the game had me choose which character I wanted to play, what I wanted to name the characters, the season I wanted to start my trip and chose what to spend my money on on the trip to the West. While playing the game, I had a variety of options on my journey Whatever option I chose would either be positive, like crossing a river safely, or negative, as my child drowning. This allows the player to insert themselves into the videogame.