Early cave paintings are some of the first marks we have found left by humans of long ago. Whether they were used to tell stories, give information, as art, or all of it, they remain a fascination of designers today. How do you convey so much information with just the few simple lines of an icon? These ingrained, cross-cultural understandings of imagery are in all of us, and are what make applications, machinery, driving, traffic systems, etc all somewhat universal.
Primary
Goonetilleke, Ravindra S., Heloisa Martins Shih, and JULIEN FRITSCH. “Effects of training and representational characteristics in icon design.” International Journal of Human-Computer Studies 55.5 (2001): 741-760.
Sadier, Benjamin, et al. “Further Constraints on the Chauvet Cave Artwork Elaboration.” Proceedings of the National Academy of Sciences of the United States of America, vol. 109, no. 21, 2012, pp. 8002–8006. JSTOR, www.jstor.org/stable/41602930. Accessed 21 Sept. 2020.
Secondary
Blankenberger, Sven, and Klaus Hahn. “Effects of icon design on human-computer interaction.” International Journal of Man-Machine Studies 35.3 (1991): 363-377.
Ruffini, Michael F. “Systematic Planning in the Design of an Educational Web Site.” Educational Technology, vol. 40, no. 2, 2000, pp. 58–64. JSTOR, www.jstor.org/stable/44428594. Accessed 21 Sept. 2020.
Shirk, Henrietta Nickels, and Howard T. Smith. “Some issues influencing computer icon design.” Technical Communication (1994): 680-689.