As interaction designers, our goal is to create user-friendly products. Satisfying users’ needs is the critical element and motivation to design. Nevertheless, the outcome of our designs not only has an impact on the users, but also on all stakeholders. The term of Learner Centered Design(LCD) has been addressed through the journal article ”Learner Centered Design for a Hybrid Interaction Application”. Based on the requirements of creating an application called “Move Grapher” program, the authors intend to involve the function of detecting students’ movement and presenting the corresponding movement graphs by using the technology, in order to help people better understand and interpret kinematic graphs efficiently and quickly. Interestingly, besides demonstrating the process of the construction of the application, the authors show that LCD requires all the stakeholders at all stages of the design process. In other words, producing more useful technology needs the cooperation of stakeholders and designers. LCD theory is comparatively specified for designers to consider the role and involvement that learners should have in the design process. Through the learner Centered Design approaches, we can explicitly understand concrete details of the relationship between interactive strategies and stakeholders.
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