Go Beyond Satisfaction

As I grow up, I learn that each person will be influenced by their surrounding circumstances and environments. Interestingly, each person seems to have thoughts of changing or improving, for oneself, for the family, for a nicer place, or just for happiness. As humans, we strive to seize the chance to have at least a satisfying life. According to Maslow’s Hierarchy of Needs, which is typically depicted as a hierarchical level within a pyramid. From the bottom of the hierarchy, the needs are physiological, safety, love and belonging, esteem, and self-actualization. People have to reach the lowest level of the pyramid in order to satisfy higher needs. Thus, the purse of higher needs is reliant on the realization of lower needs. In my view, to some degree, if we want to reach a higher standard of needs, we basically need two measures, one that satisfies basic needs, the other that we are not satisfied with the status quo.

As designers, we play multiple roles in the world, negotiators, translators, and most importantly, creators. Our goal is to create things to make our customers satisfied with the world around them. And what I aim to do is all the way up to achieve a broader level of needs for all people: go beyond satisfaction.

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6 thoughts on “Go Beyond Satisfaction

  1. I thought your last sentence holds a lot of meaning in terms of not designing for just for satisfying ourselves but to look for more than just that with morals and basically designing for the good.

  2. I’d like to see this be more personal. How does this affect and influence how you will work or be as an interaction designer. You don’t say anything about your approach until the very last sentence. The rest is very general and not specific to you.

  3. You are right! As designers, we can’t be satisfied with existing services. We need to consider what people will need every day in the future.

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