The core of interaction design is the user, which is human-centered design. Interaction design connects people and products. The starting point of interaction design is to meet the needs of users. After user research and analysis of users’ needs, practical and targeted functions are proposed.
Sutnar organizes other information through a coordinated visual system such as geometric shapes, navigation information, and constructivist colors (Lupton, E., Carpentier, T. and Lambert, T, 2015). Sutnar’s work is rooted in presenting large amounts of data in a clear and orderly manner for viewers’ easy consumption. This designer attaches great importance to typography and mainly uses a limited color palette. Although he often uses punctuation to help organize information. However, Sutnar is a pioneer in the field of information graphics and infographics design. Since the area code design may seem impersonal, brackets are one of Sutnar’s characteristics, which he uses to distinguish and highlight information. In addition to the grid and tab system, Sutnar also converts common punctuation marks such as commas, colons, and exclamation points into interactive language signs through expansion and repetition. Sutnar uses color and geometric graphics to display the design content and uses the viewer’s visual coordination to distinguish design differences and finally creates a design that connects people and products.
To help readers get a smooth visual and psychological reading experience, “Grid System” is an irreplaceable practical tool for designers’ design process. As a graphic design master who indeed carried forward the grid in design, Carl Gerstner brought into full play the creative side brought by this feature. As an essential feature of interaction design, “interaction” means that in a system, even a small local disturbance or a slight change in the initial conditions will cause the entire structure to change. In Karl Gerstner’s thoughts, different texts, layouts, and pictures are combined in various ways to obtain a dynamic and changeable visual effect. Karl Gerstner’s design plans take the world of graphics and product design, music, architecture, and art as examples to inspire readers to seize the material, develop it further, and integrate it into their works. From design methods, Karl Gerstner’s design skills are to select the decisive factors and combine them.
The main goal of Eames design is to “bring the best things to as many people as possible.” Eames’ design concept is to make full use of the advantages of the product materials, and makes full use of the advantages of materials to creates products that meet users’ various needs.
“Design for People” shows the viewer the classic modern design of phones, washing machines, cameras. Herry Dreyfuss started from his rich practical experience and talked about putting himself in and designing products that are easy for people to use. He insisted that product design should highly consider comfortable functionality, and he also proposed a design theory from the inside out. This research found that the humor advocated by designer Herry Dreyfuss embodies the design concept of humanity and function determines the appearance. “Design for People” helps readers understand the people behind industrial products and allows us to better understand the meaning of modern interaction design, which adds to the wisdom of contemporary life(Paul Shaw,2006). Herry Dreyfuss designs items from the starting point of developing for people and follows the core of interactive design to create products that can meet consumer needs. As part of the research to design the Model 302, Henry Dreyfus disguised himself as a repairman to learn more about how people use mobile phones. Dreyfus considers the design’s functional requirements from the user’s point of view, which makes him the founder of American industrial design. Dreyfus’ design principles also influenced the later user research method, which is to design by observing the user’s needs and bringing in the user’s role to create the design product.
By observing the design of Eames, Gerstner, and Sutnar, this study found that the core of interaction design is to use various elements to meet users’ visual needs and design products that meet the actual needs of by connecting products and users. In general, interaction design is the design field that defines the behavior of human-made systems. It represents the content and structure of communication between two or more interacting individuals and achieving a particular purpose. The core of interaction design should be to “strive to create and establish a meaningful relationship between people and products and services.” It centered on “embedded information technology in a material world full of social complexity.” The goal of interactive system design can be analyzed from the two levels of “usability” and “user experience,” focusing on people-oriented user needs(Bardzel and others,2018).
Reference
Bardzell, J., Bardzell, S. and Blythe, M.A. (2018). Critical theory and interaction design . Cambridge, Massachusetts: The MIT Press.
Kolko, J. and Connors, C. (2011). Thoughts on interaction design : a collection of reflections . Burlington, MA: Morgan Kaufmann.
Lupton, E., Carpentier, T. and Lambert, T. (2015). Beautiful users : designing for people . First edition. New York, New York: Princeton Architectural Press.
Paul Shaw. (2006). Karl Gerstner: Review of 5×10 Years of Graphic Design, Etc. , 22(1), pp.84–86.