Today is the day of AI, and in the age of AI, IX Designers have significant responsibilities about ethic, especially to the digital products, A critical aspect is to ensure privacy and datas security while doing the data collections. Imply the safeguards issue, and how and what should we do to obtaining informed consents from users. We as a designers must also see the algorithmic bias to create fair interfaces which prevent potential discriminations. So the explainability of AI resources systems are quite essential, which users able to understand decision making and avoiding “ black box” system. Thus, we can trust AI in a way.
More than that, as a designer, we should prioritize use environment, AI should consider mental health of human beings because it do not have emotions at all. Then, the issue of digital using habits can be promoting healthily. To balance the ethic use of persuasive techniques can engage users, reduce the unnecessary features, and minimizing energy consumption can decrease environmental impact from AI power technologies. Set up principles to form a system that is innovative and social beneficial.
We Should Think Of Ethics
Future Wheel of AI Partner
AI partner could be a major industry in the future, which people potentially seek the human and robot relationships. However, there will be lots of consequences due to this topic. Major impacts like laws , moral norms, economy booming and potential wastes. People have to really think of this topic before they set up the whole industry, because the consequence might be good and bad in the same time, what I think of future wheels is if they started at the beginning, they can never stop, we will get to the point no matter you like or not, the only thing you can do is to accept it as well as having solutions to deal with these. I wish we can have a chance to having human and robots relationships, because that will be a miracle.
The Reality of Pace Layers
As we know, Pace layers is a framework introduced by Stewart Brand, it can explain different components of the system evolve at varying speed, and this impacted the whole interaction design system as well as the lifecycle. In IXD, layers like interfaces, contents and features can be done quickly, which enable a rapid revolution and innovation the responsively to a user feedback. On the other hand, layers like core functionality, architecture, and brand identities are more update gradually, it needs a wholistic strategic planning that to ensure a longterm sustainability. I think designers must be careful to navigate the balance between short or longterm stability.
In addition, I guess different layers require distinctive strategies that handle evolving user bases, new technologies and even market shifts. Both fast changing and slow changing elements supports future growth, pace layers influence resource allocations, to invest various rapid prototypes vs chronic upgrades. The perspective make sure design work will not only focus on meet current needs and demands but also a step in to future challenges, fostering a more solid product design ecosystem.
Ipods, Iphone, IXD friends
You know, iPods and iPhones really did a evolutional technology transition from a functional tool an intimately personal partner, the main shift is from personalization, which allow users to customized their experiences likewise constant connectivity. More intuitive interface, UX UI designs, which enhanced accessibility, and more popular than device like computer or laptops. So that, a innovation made technology into people’s daily life and transferred their expectations
All of these revolution of ipods and iphones impacted IXD, interaction design, because it emphasizing the user-centric design and approaches. Designers now have to prioritize intuitive, mobile -first interfaces, consider multiple and various usage scenarios, [[even people in the toilet,]] [<- it is just a joke], even commuting or relaxing. So personalization and emotional design become essential, Together, all of this shifts have totally redefined people to engage with digital world and set new standards for IXD design.
Web 2.0!
So we know about web 2.0 is a revolutionized by the internet transitioning from static which is a one way communication to dynamic, it is interactive environment. It also introduced some key interactions like user generated contents for example, blogs we post as well as social media. can do real time communication and collaborative tools which forster community to build and content shares. This platform can able to let user to create, connect, and work together in a way that we can never think of that before. transforming the web into a space for personal; expression, teamwork and social interaction.
The greatest people who made this artpiece web 2,0, today, web can evolve with advancements such as AI, or immersive devices like AR, a blockchain system universe. And innovative user experiences high light the progression from web 2.0 early interactive tools to a highly interconnected web. this development reflect the continuous transformation of online interactions. Thus, in the future, right now we can already give a vision of web 3.0. That will be a major improve can alter the whole world again.
Why Design System Is So Important
People usually think the design system might restricted creativity because anything with system seems like need to be organized and follow stats. but them can actually enhanced by providing reliable foundations that makes designer not going to do repetitive tasks. By establishing patterns and components, designers can now really concentrate on new challenges as well as exploring innovative solutions. More than that, design system is also consistent, a shared language within development teams also facilitates smoother collaboration. This is really important for having creative and cohesive outcomes.
On the other hand, if people want design system to be more effective, it is really vital to be flexible and adaptable in design system. Organizations should be foster values in experimentation and risk-taking, to make sure that creativity will be encouraged in the structure of design thinking. In this way, a well -designed design system can empowered designers to product unique and engaging user experiences.
Cause from Web Design to User Experience Design
There are many causes from web design to UX design, involved a transformed from simple static pages to dynamics, interactive apps, which required a holistic approach that focused on the user experience. This shift is a response of expansion of the internet as well as better understanding of user centered design. Mainly focus on usability, accessibility and satisfaction rate instead of merely into visual approach. The result will be designers revolve around user needs and behaviors to make sure the experience is functional and enjoyable.
More than that, rise of mobile devices like cellphones creates new challenges, as designers had to adapt to a smaller screen as well as touched based interfaces, the whole game of design altered. New tech and web data analytics allows designers to use as an insight to inform their design decisions, adding effectiveness into their works. With improvement to create more complexed interfaces, designers could focus on combining visual appeal into design but aiming more in user journey across different platforms. Thus, this could be another part how the transition from web design to User Experience Design, because the needs changed.
Why Government Should Have Responsibility In New Technology
According to the history, government plays a really important role in inventing internet, it provide fundings and policies to support the development of internet. Thus, the responsibility for inventing new technologies could be ideally expected fund by government. Government can often be giving the early funding for high-risked project or fundamental technologies.
I think governments, corporations or open source ventures should do whatever they can to support new technologies’ inventing or funding. Because a country want to stand longer and more matured, new and creative technologies are relatively important. It provide fresh bloods and triggering other countries’ talented people to come and stay in America. Governments, corporations or open source ventures owns power as well as the authority that people often provide trust. Then, with governments, corporations or open source ventures leadings, a new technologies can go through the hardest period of time and become a well-developed technology that merits everyone in the world.
What did GUIs evolved
The Graphic User Interfaces which is GUIs had got a significant evolution since the start with Macintosh as well as Windows. GUI used to be simple, flat design with limited interactions, yet now, they become visually stunning, more interactions, and more personalized.
The early stage of GUI relies on the basic shapes, and colors, the identical simple icons may let you understand the organization of GUI.
While the modern interfaces includes lots of 3d effect as well as animation, like the gif or short clips of movement in distinctive elements which makes the user get a joy of using that GUI system.
Also, in the beginning, you can only get keyboard or mouse to completed basic orders, but now, with the touch screens, you can directly use your hand to feel the interactions within the devices. The layout sizes and more customizable interfaces are the example of Personalization, which enhanced user’s satisfaction and productivity.
Personally, to see the improvement by myself is a great honor, still remember the first day that I use the Windows XP system, I already shocked by the organization and how it is easy to start with. But now, with Apple’s Macintosh system, we can easy to reach out things like Airdrop or Siri, these assistants will make the whole GUI’s interaction into another level.
Amazing Research From Lucy Suchmanm
Lucy Suchmanm, did wonderful job in the Xerox PARC, whcih research to see that enhanced real world context play a important role in the tech design, and it will change human’s perspective towards technologies from roots. Her most influential contribution is studied how people use of Xerox copiers and shows the difference in design thinking and real user experience.
Traditionally, tech design is base on a hypothesis that if user simply follow the order that machine can work effectively, However, Suchmanm’s ethnographic approach says people will not strictly follow the logic or linear standard to control a machine, instead, they will do the opposite, they create, they freestyle, which the real life situation is much more complex and disorder then the expectation.
This work from her makes the human interaction and tech design wellspread and emphasis the human center design as well as the context aware system. Designers now focus more on how technology fits into users’ everyday practices and how system operate to cooperate into the distinctive real life environments.
Xerox Star — Innovation of the World
As we all noticed, there are so many things that affect history of interaction design, one of it will be the Xerox Star, launched in 1981, marked a turning point in the history of computing by introducing several profound concepts that really redefined how people interact with computers. So, at that period of time, it was the first system to feature a graphical user interface, a complete with windows, icons, and a mouse to point and click, is not it shocking? Making computing far more accessible to people never use or even heard of computer systems. This interface was inspired later systems like Apple’s Macintosh and Microsoft’s Windows, both of which went on to dominate the personal computing world right now.
The design elements of the Xerox Star sets are one screen display but it has own CPU, and one mouse which can do the control, as well as a keyboard, which has most the function control added, those including copy and paste, including sharing and main windows control. All in all, those are the elements we all see in the recent design of computers or laptops, and we take them as granted. Indeed, people are adopted to this interface because so far we did not change a lot, we developed base on it. I barely have any doubt with if the interface are totally different.
The FIRST Interaction Display
Have you seen the Douglas Engelbart’s demo in 1968, which often referred as “The Mother of All Demos”. It was shocking at that period of time, Engelbert and his team at Stanford Research Institute shown their first made demo made by a screen display that attach to the main computer behind the stage, and a mouse, very unique one, which has three action trigger and lead to different actions, for example, clicks, group and cancel click. The third part is an touch pad, has multiple pads that can do something cool like copy and paste, which at that period of time, it is profound because no one will think that the new technology computer can do something like work and type, and even store files that provide a change for personal use.
To me, the first time people think of interaction with a complex machine, that basically is an extension of human brain, we tend to forget things we know, so that we really need a base to collecting the datas and put them in to a permanent storages that we can pull out later. Also, people want them to be organized and clearly to see, not doodling, but with high fidelity. So that people will not mass up in the future. As well, people need to delete documents that is expired and the first demo from Douglas Engelbart’s team can definitely do that, it pave the foundation for future computers, the modernized personal laptops.
Another significant contribution from the demo was the introduction of early Graphical User Interface (GUI) concepts. Because people are not even on the stage that thinking about design in computer use, it was formed with functional base instead of beauty, however, if this need to be use daily and personally, the requirement of prettiness need to put in the list. People want to do real time collaboration though the interaction design are also available. To sum up, all of these features are totally forward-looking at that time as well as now.
Gestalt Principles and Fitts’s Law
As an interaction designer when we designing interactive software in order to incorporating with the guest house principle is critical for creating intuitive and user-friendly interfaces. Because this principle are rooted in Psychology and helps how people preserve their visual elements and their relationships. for example, the principle of proximity Estates that elements placed together are considered relevant, which more effectively guides users.
Also, Fitts’s law focus on optimizing interaction by consider the use of locating object on the screen base on their size and distance. So for example larger interactive elements, bottoms, are faster and easier to click which is particularly important on touching screen or small devices because people like action bottoms for submit or safe should be large enough to minimize workload. So placement is equally important. In addition, please placing bottoms or nteractive elements near the edges or corners are more friendly.
Pictography & Modern Icons
By looking at both Mayan graphs and airbnb’s icons and graphs, I realized there are many similarity from the creations to their meanings.
The first thing I realized is their shape, you can really tell that each of the icons or graphs are limited to a certain size, and they are all around to be this big, in my personal opinion, I think the creator trying to make people easy to read, and clearly to determine the meaning behind the icons and graphs.
More than that, let me take an example from Mayans’ glyphs, the spirit and the location or map icon from the airbnb. In the spirit glyph, we can easy to see a circle, some curves and many dots in the right size, circles and curves are somehow just like human’s face, and those dots maybe telling a story of spirit and mind since they are full of ideas and thinkings. On the other hand, the airbnb location icon is made by a beacon and a curved paper or map, the beacon can potentially be considered as the location of something, and the map shows the scale. In conclusion, both the glyph and icon are really start with some objects that can be shown a real life thing then people assume the meaning behind to form a complete glyph and icon that everyone can understand and get used to it.