I think the current situation, AI is unlikely to be fully applied to design work, more as a rapid generation of effects, provide a library of subjects or auxiliary tools role. Although it does improve efficiency, the real core of design still needs to be controlled by people. As mentioned before, the development of AI is currently imperfect, with issues of trainer bias and possible copyright infringement involved with data sources. These issues not only affect the reliability of AI, but also make us need to be more cautious about the scope of its use. Overall, I think AI is a great tool, but creativity and judgment in design still cannot be replaced.
Future Wheel – Machine Learning
A machine learning-powered personal health assistant app that provides tailored health advice, tracks fitness goals, monitors health data via wearables, and predicts potential health risks based on user-specific data trends.
Computer History Museum Experience
It seems to me that AI should be more normalized for the shift in our lives over the next decade. Artificial intelligence is still a stage of refinement, although it can already help human beings to a certain extent to reduce a lot of unnecessary time-consuming, but the system as well as the development of I’m sure that the current technology is still not so mature.
I take the object of comparison is the existence of cell phones and computers, they are also the invention of the last century, but only in recent years has it become a household name and integrated into the life of the people to a great extent to improve the life of the people.
Response to Pace Layers
Pace Layers, first created by Stewart Brand, describe how different aspects of a system change at different speed. This framework helps explain how different forces—like technology, business priorities, and cultural values—impact the evolution of design work.
The fastest layers (trends in aesthetics or market demands) influence the more superficial aspects of interaction design, such as UI styles or features added to attract users quickly. These changes are important for staying competitive but tend to have short lifespans. Meanwhile, slower layers like societal behaviors or human cognition provide a foundation for designs that remain effective over time. For instance, principles like ease of use or accessibility are rooted in deeper, more stable layers like “Culture” or “Nature.”
This framework encourages designers to think about which aspects of their work need frequent updates and which should be designed for long-term stability. For example, updating visual styles to follow trends is crucial in the short term, but building designs around enduring user needs ensures longevity.
Response of iPod & iPhone
I think the iPod and iPhone are the pioneers of the technological transformation that has revolutionized the way people connect with technology, making devices more personal, portable, and ushering in a new era of touchscreen interaction. While phones had evolved from “big brothers” to smartphones like Nokia before the iPhone, these devices relied on physical keyboards and complex operating logic. The iPhone’s full touchscreen design and intuitive gesture operation completely subverted the industry standard, and almost all mobile phones began to move closer to the direction of screen and convenience.
From today’s point of view, this trend of convenience and screen has not stopped, but is constantly extending, such as from mobile phones to tablets, smart watches and even smart homes. The iPod and iPhone were not only technological breakthroughs at the time, but also watershed in the world of design. They have made interaction design more user-friendly and emotionally connected, driving the transformation of technology from “function-oriented” to “experience-oriented”.
Apple was really a treasure brand for human beings, and people-oriented innovation drove consumer sentiment to buy.
Response to Web 2
Web 2.0 made it easy for us to transition from just consuming content to actively creating and participating. With interactions like real-time updates, personalized recommendations, and social media features such as likes and comments, it allowed us to connect with communities through Internet. Platforms from web 1.0 that only allows user to see and check became able to interact with.
Today, the web has become even smarter and more immersive. AI algorithms recommend study resources tailored to my habits, tools like Google Docs enable real-time collaboration with classmates, and voice or gesture controls make interacting with devices more seamless. Blockchain innovations also offer more control over data and digital assets, introducing a sense of ownership. These advancements make learning and daily activities not only more efficient.
Response to User Experience
The shift from web design to user experience design occurred with the evolution of technology and the interactivity and complexity of the web. Early web design focused primarily on the visual as well as listing the boxes and all the features that were intended to be presented. Of course, as websites and applications grew in size, complexity and user expectations, people started to become more user-centered. After all, people are at the center of it all. UX design not only addresses the visual and functional aspects of a product, but also ensures that the user’s psychology is met throughout the process of using it. Combining usability testing, user research and psychology.
This shift began in the late 1990s and early 2000s with the introduction of user-centered design and the rise of interactive websites. Another important turning point was the birth of the smartphone around 2007. Such a large market demand and population base led designers to focus more on usability, accessibility and cross-device experiences.
Response to Design System
System design refers to the design of the original framework for future design. This brings consistency and allows the user to get used to the same framework and to be able to start designing diffractions more quickly. Its existence is not a limitation, in my understanding it helps designers to innovate while following the established paradigm.
Response of Internet & Government
– KY
Indeed, many key technologies were initially developed with strong government support, often for military purposes (such as the microwave oven invented during World War II). Historically, both governments and businesses have funded projects with clear or strategic purposes. For example, many useful inventions, from GPS to early computers, were originally created to meet government or defense needs. However, once these technologies enter the public eye, their uses will be infinitely magnified, rather than military purposes.
In my opinion, the responsibility for developing new technologies does not fall on a single type of organization, but should be shared. Each organization has unique advantages: governments can fund large, high-risk projects that serve the public interest, businesses often promote practical innovation to meet consumer needs, and open source communities promote collaboration and transparency.
But what’s interesting is that often innovative technologies and capabilities will lead to a tilt in resources to achieve advantages in business wars/strategies/decision-making/discourse. Not only from the perspective of whether to take responsibility for development, no one wants to be left behind, whether it is a company or a national government.
Response of – Graphical User Interface
KY
Since the early days of Macintosh and Windows, graphical user interfaces (GUIs) have evolved dramatically, transforming from basic icons and windows to today’s sophisticated, multi-device, touch-enabled systems. With advances in touch interaction, responsive design, voice assistants, and AI integration, modern GUIs are more personalized and accessible, yet they retain traditional elements like desktop and window layouts. This blend of familiarity and innovation provides users with a recognizable experience while adapting to today’s diverse technological landscape. However, as GUIs grow smarter and increasingly interconnected, there is a rising need to enhance user privacy and data transparency, ensuring that users feel secure in their digital interactions.
I’m particularly interested in cross-platform consistency, which is crucial in interaction design. Consistency across devices can reduce user learning curves and minimize usability issues stemming from interface differences. From an interaction design perspective, achieving this consistency involves creating intuitive and universal design principles to provide a seamless user experience on any device.
Response of – Lucy Suchman
-KY (Yujie Yin
Lucy Suchman’s work has changed the way we think about the interaction between people and technology, from humans to machines to machines. She challenged the dominant view, emphasizing the importance of “situational action,” where users constantly adapt their actions to the specific environment they are in, rather than just following instructions. This shifts the focus from refining systems based on idealized use cases to understanding how people actually use and interact with technology in real-world environments.
Technology design should accommodate the fluidity and unpredictability of human behavior, making interactions more intuitive and adapting to user needs, rather than expecting users to follow rigid workflows. This has had a profound impact on interaction design, leading to more user-centric and context-sensitive techniques.
She pioneered the idea of human-centered interaction, which is what I’m learning now. “What might users think“
Reading Response – Xerox Star
Yujie Yin (KY)
IxD History
2024 10 08
Professor Erin
Xerox Star was the first commercial product with an icon user interface, and concepts like the desktop, folders, icons, and mouse that we are familiar with today were first introduced. And many of these icons and concepts can still be seen today. This graphical interface allows users to interact with the computer more intuitively without having to type complex commands. Their design philosophy is very user-oriented, pioneering a user-centered design direction, marking the birth of the field of interactive design.
Response of Mother of all Demos
– KY
Douglas Engelbart and his team’s 1968 demo introduced the mouse, hypertext, multi-window interfaces, collaborative editing, and video conferencing. These technologies later became the foundation of modern computing and the internet, revolutionizing how we interact with computers and enabling more efficient work and communication.
Some thought for Fitt’s Law & Gestalt Principles
KY – 2024 9 24
I think Fitt’s Law covers a small part of UX, which is thinking about the user’s experience. How to increase user comfort by minimizing the distance and time between the starting point of the interaction and the goal of the interaction.
Gestalt principles, on the other hand, are more visual, focusing on design principles that tell the story of how people are guided step-by-step through different ways of structuring color to the visual point of view.
Response – Fei Fei Li’s AI Journey
KY – 2024 9 23
The birth of AI began in 1956 when four people sat down together and started brainstorming, and together they went to work on how to get computers to think and make decisions like people. It was only in 1990 that AI took off, and the AI language, which is the use of statistics and machine learning, began to break into different fields. It was also around 2000 that Internet slowly came into the public’s view creating more data that could be learned by AI.
Fei was involved in a project in 2009 where a human labeled 15 million images as a powerful database for open-source sharing (sigh, there are still a lot of good people out there). The latter is also a little bit about how it has completely changed the way people think about AI and data, even though it seems to us the norm for AI to learn to learn data autonomously and do
analysis.
She talks about how AI is being used in a variety of fields, not just by individuals, but also by communities and societies that are slowly integrating it into their lives. But AI was born from a “clean math world” straight into a “messy human world”. This is one of the most interesting points for me, now AI is in a hype cycle, AI was born as a tool to help people, but people’s comments come from all over the world, but also with a great willingness to you do not know who is using AI, it is essentially the user’s problem.
In the video you can also see a lot of Fei in the discussion of some of the medical related cases she has done combined with AI, which is also a very good illustration of the fact that in the very early AI has been a little bit of integration into our daily life, and achieved very good results.
After watching this video, the biggest feeling is not to resist the birth of AI, on the contrary, we need to learn how to use it so that it becomes a tool to help themselves.
Why are Ada Lovelace and Lillian Gilbreth important to know about for IXD History?
Ada Lovelace the world’s first computer programmer, a pioneer in computer work, a visionary in the use of machines to achieve supercomputing power, and a great mathematician.
Lillian Moller Gilbreth, who was the first expert to combine industry and psychology, as I understand it, is a bit like what we now refer to in the notion of UX as what people will think because it’s for people who use it.
One is to promote the birth of hardware conditions, and the other is to promote the birth of human-centered psychological speculation for the sake of people together can also be said to be the early days of interaction.
Mayan culture words and icons from a weather app
Introduction:
The two sets of objects I’ve chosen to compare are hieroglyphs from the Mayan culture and icons from a weather app.
1.What’s being communicated?
They both mean “water” and “eyes”.
2.What concepts need to be learned?
The Mayans may have thought they looked like this symbol in the old days and recorded it.
But it means more than the icon in the app; water doesn’t just mean water it also means expected rainfall in the future. And the eyes are not just eyes, they also represent visibility in this case.
3.What metaphors are being used?
I’m guessing that the water in the Mayan script is more in the style of a splash, and the text representing the eye I can slightly interpret as an eye surrounded by a lot of eyelashes surrounding the eye.
The icons in the weather forecast are relatively easy to understand, with the shape of a water drop and the shape of an eye.