Recently in class, we discussed the transition from Web Design to User Experience (UX) Design, and I found it pretty interesting.
The Shift from Web Design to UX Design
Web design used to be more like “decorating”—making a website look nice and polished. Designers focused on neat layouts, good color schemes, and making sure buttons didn’t look ugly.
But now, UX design is all about how users feel and interact with the product. It’s like decorating a house: not only does it need to look good, but it also needs to be functional. For example, the light switch should be within reach, and the layout of the rooms should make sense. UX designers care about every detail of how users experience a product: Is this button easy to click? Is the process straightforward? Does this page make the user feel good?
This shift happened because the internet has become a bigger part of our lives, and digital products are more complex. It’s not enough to just look good anymore; designers need to understand user psychology, analyze data, and collaborate with teams to make things work… Being a designer isn’t easy these days 😂.
Do Design Systems Kill Creativity?
Now, here’s the hot topic we debated: Do design systems and interaction patterns kill creativity?
Design systems are like rules for designers, such as Google’s Material Design or Apple’s Human Interface Guidelines. Interaction patterns are similar templates, like having navigation bars at the top of a page—it’s practically a standard now.
Some people think following these rules is boring, like being a factory worker, and everything ends up looking the same.
But I think these systems actually give us more time and energy to focus on real innovation. It’s like cooking: if the basic ingredients and seasonings are already prepped, you can experiment with new flavors without worrying about the fundamentals. Design systems improve efficiency and help users quickly get used to a product (because they’ve already learned similar patterns). Imagine if every app had its “back” button in a different place—users would go nuts!
Design systems and interaction patterns are tools, not shackles. It all depends on how designers use them. Sure, there are some basic frameworks, but whether you can add a unique touch to them is up to your skills. Design is about making users happier and their lives easier, not just about being “different.”
So yeah, while the design field is getting more and more “competitive,” it’s also becoming more exciting. What do you think? Let’s chat in the comments!