Douglas Engelbart’s 1968 demo was known as “The Mother of All Demos”, was a game-changer for computing. Before this, […]
When designing interactive software, applying Gestalt principles and Fitz’s Law can greatly enhance usability and user experience. Gestalt […]
When I design interactive software, I’ll consider Gestalt principles and Fitts’s Law in a few key ways to make […]
After reading the Gestalt Principles, I realized that these principles can be well applied to future design practice. By […]
It is important to consider Gestalt principles when designing interactive software. This way, the interface feels more natural. For […]
After reading Gestalt principles, especially the part of the Law of Past Experience, I understand that design templates for […]
For me, first of all, I will abide by The Law of Proximity and The Law o Similarity, pay […]
After reading the materials, I thought about a great example of software design that effectively applies Gestalt principles and […]
When I design an interactive design software, I consider visual simplicity, the relationship between elements, and user comfort in […]
Next time I design an interactive software, I will combine Gestalt principles and Fitts law to ensure that the […]