The graphical user interface (GUI) has come a long way since the early days of Macintosh and Windows, and […]
When the Xerox Star hit the scene in 1981, it didn’t just introduce a new computer it completely redefined how […]
Douglas Engelbart’s 1968 demo, often called the “Mother of All Demos,” didn’t just change computing it completely reimagined what […]
When I design interactive software, I’ll consider Gestalt principles and Fitts’s Law in a few key ways to make […]