Next time when I design an interactive software, I will consider the two principles in the following ways.
For gestalt principles, I will group related elements of the software together, to make the design more straight forward. I will also keep the total layout simple and clear to help users focus on important parts of the app. Guide users’ attention is essential, so I will lead their attention using color, elements, and words. I will make the design consistency to guide users properly. For example, for a daily plan app. I will group the task by categories, highlight key buttons, and visual cues, like continue buttons to stimulate users to finish interactions.
For Fitt’s law, I will design big and clear buttons, put the menus and the home page at the top of the app to make it esay to reach, and cluster interactive elements. For my app, I will reduce the distance between related actions to minimize movement time, and ensure clickable areas are large enough for quick and accurate selection.
By applying these principles, we could design a more efficient and clear software.